Think of the point of aim as a line through three dimensional space, and the POI as basically where the parabolic trajectory of the bullet traveling through 3D space intersects with planes perpendicular to the POA line. If you're tracking on that, a lot of other stuff clears itself up very easily.
Shooting position relative to having a point where the point of aim through the sights or an optic coincides with the point of impact for a particular load through the rifle doesn't matter, as that point of aim of correct sight picture is just a line in space which is functionally independent of angle to the target when relatively flat (to within the accuracy cone of a projectile fired from a rifle barrel - up/down angle changes of under 1 degree on flat ranges are going to result on POI shifts of maybe an arcsecond or two).
The 100yd/100m zero doesn't produce a flatter bullet path, instead that zero simply puts your POA line intersecting with a POI range through a part of the bullet trajectory that is very flat (for 5.56 rounds out of a carbine barrel). The 50/200 (to 50/250 depending on muzzle velocity, projectile weight, and coefficient of drag) zero is just relying on an intersection point where a longer range zero (nominally a 200yd for a 14.5" barrel and M855 type external ballistics) also is useful at a closer range (50yd), and the point in between with the largest error where POI is above POA (about 112yd off the top of my head) is still within a couple of inches. This has very little to do with what absolute angle there is between gravitational force imparted on the bullet and the POA line used for the zero (still assuming it's going to be very close to perpendicular, since 5' at 150' would mean an angle of at most 2 degrees (arctan 0.033333), you're still well within the error cone of basically any 5.56 projectile at a usable muzzle velocity... and that's going from supported prone to a very tall person's standing. Extend that to 200yd (where you really want to do a 50/200yd zero from) and the difference is beyond trivial.
[ETA] The biggest difference is the movement in NPOA from different positions, which also really changes default eye position and that's going to be the biggest difference in zero between positions.
Last edited by TehLlama; 12-10-14 at 13:27.
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