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Thread: 2018 Rockcastle Run N Gun 5&10k, March 17-18

  1. #11
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    Here's the 5k Course Map. Anyone who has run here before will recognize it is identical to what we ran in September, and pretty darn close to what we did last March. I'm leaning toward making this the LAST time we use this same course - but I'd like to hear from everyone about it:

    Would you like the variety of running new places every few matches, or would you rather be able to compare your times on the same course year-to-year to track your progress and see how much you've improved? It's not like the course will get any easier every time you do it!

    And if you want new courses - how do you like the idea of carpooling to a remote start line and running in to finish at the Lodge? Or backtracking/crisscrossing in paths that don't necessarily make as much "sense" as a nice loop, but still provide the mileage and get you to interesting shooting locations and obstacles? Rockcastle Shooting Center (https://www.rockcastleshootingcenter.com/) is so huge and has so many trails the possibilities are almost endless - the only hard part is keeping the mileage down to something reasonable, and keeping anyone from wandering downrange of shooting locations while running.


  2. #12
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    I'm going to do things a bit differently this year: there will be no "blind" stages with the exception of the cave (you'll see!). I'll post every detail of every stage BEFORE registration opens you can not only know what you're getting into and decide if you want to come, but also know what to practice. The entire point of this kind of match is to develop a bunch of skilled marksmen in great physical shape - and if posting a detail of the COF inspires you to train in a new way, then GREAT!

    So here's Stage 1: Grenade!!!

    The competitor will throw a dummy grenade into a “campfire” (empty tire) around which 3 enemies have gathered, then duck fully behind cover to guard against shrapnel from the grenade. On the buzzer, the RO will call “CLEAR” if the grenade stayed in the tire, and you can consider those 3 targets neutralized and move on. If the RO calls “ENGAGE” the grenade did not remain in the tire and you must put three rifle hits on each target to neutralize. Move to next shooting position and hit 3 targets on the 50 yd rifle plate rack around the left side of the barricade. Move to the next shooting position and hit 3 targets on the 50 yd rifle plate rack around the right side of the barricade. Move to the final shooting position and make three rifle hits each on three targets. Fault lines are set back from edge of barricade to give an advantage to people who can shoot from either shoulder, but close enough that people CAN shoot from the “wrong” shoulder and just be super awkward/contorted. Each side of the barricade and 3 targets on the plate rack will be painted the same color to make it clear which gets shot from where. 10 second FTN penalty if you shoot the wrong targets from the wrong position, or for failing to get 3 hits on a paper target. Paper targets may be moving.


  3. #13
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    Double-tap - how do I delete a post?
    Last edited by Matt in TN; 10-16-17 at 08:22.

  4. #14
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    Stage 2: $%#&ing VTAC
    Cowboy Town

    Begin outside barn. On the buzzer, make three rifle hits on the paper torso to neutralize. Move into barn and make three rifle hits on paper torso outside of barn from within barn. Move to the VTAC Board and shoot any of three 100yd 10” steel targets through all nine ports (one hit through each port). Shoot the targets that are NOT swinging to help ROs make the hit calls. Any hits on “no shoot” targets will add 20 seconds to your shoot score for each target hit.

    Training Tip: If you can shoot while moving you will be MUCH faster getting through the first two targets. Just don’t get in TOO much of a hurry as “no shoots” will be nearby to keep you honest. The VTAC barricade is designed to test your ability to shoot a rifle from awkward positions. I highly suggest not only practicing from awkward positions, but understanding exactly where your rifle shoots when it is canted at various degrees. The targets will be small enough and far enough away canted ballistics will come in to play.

    Last edited by Matt in TN; 10-24-17 at 13:54.

  5. #15
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    I'm happy to announce ASE Precision (https://www.facebook.com/ASEPrecision/) has signed on as an obstacle sponsor, and chosen the Pistol Bays (Stage 5 for the 5k and Stage 7 for the 10k) for their obstacle location. Dustin Downard (the owner) told me he had a great idea for an obstacle that involves shooting one of his ACRs. It was a punishment in Basic that he wanted to do in an event but "no one wanted to get dirty".


  6. #16
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    I am thrilled to announce we just signed our first Stage Sponsor: Magpul Industries Corporation (https://www.magpul.com/) has generously donated almost $3,000.00 worth of product to our match!


  7. #17
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    I am pleased to announce Dillon Precision (https://www.dillonprecision.com/) just signed on as a sponsor. Please thank them for their support of our match!


  8. #18
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    Thanks for providing this information. Question: I just went to the Practiscore registration and it's not showing. Perhaps too early?

    https://practiscore.com/clubs/rockca...ilter=upcoming
    Last edited by FlyingHunter; 10-31-17 at 17:45.
    Politician's Prefer Unarmed Peasants

  9. #19
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    Quote Originally Posted by FlyingHunter View Post
    I just went to the Practiscore registration and it's not showing. Perhaps too early?
    Yep. Registration won't open until 90 days before the match, so stay tuned. Thanks for your interest!

  10. #20
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    Stage 3: Booby Traps!
    The Cave

    Leave your rifle (and pack, if necessary) outside and enter the cave. Move forward on your own, keeping your pistol HOLSTERED, until you see a “Wait Here” sign or find an RO and start your wait time if necessary. You will need a light NOT ATTACHED to your weapon for navigation just to get to the start line – if you do not have a light on your person when you arrive you will not be allowed to enter, and will zero this stage. You may have any type of light you wish, and you may use a weapon light in the stage if you wish – but you CANNOT draw your pistol before you begin the shooting stage. There will be ROs and other shooters in front of you, and they will not respond kindly to having the business end of your pistol pointed at them. On the buzzer, move forward and put three pistol hits on each of 5 targets from marked shooting boxes as you find them to neutralize. Hidden along the path will be multiple booby traps that trigger “claymores” (bright lights). For each booby trap you trigger, 60 seconds will be added to your shoot time. Tread carefully! Any hits on “no shoot” targets will add 20 seconds to your shoot score for each target hit.


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