Originally Posted by
JSGlock34
Again, I'd just like the rules to reinforce good habits, not introduce bad ones. I'm happy to see multi-gun matches based off the IDPA rules, and I think the rulebook is a fine place to start.
I very much agree with this mentality. The rules as written make for a great sounding game. With a few minor tweaks (including standard, proven calibers such as 5.45, removing unbalancing and largely game-only gear like mag couplers and allowing slings under sensible circumstances*), we can achieve a high skills and realism standard in keeping with the spirit of IDPA and have a lot of fun doing it!
*Sensible circumstances likely best defined as: You can only sling and transition from an empty or "broken" long-gun, just as you would in a "reasonably likely" real-life scenario. To remove slung transitions from rifle work removes a core skill. In the defensive/tactical world, sling is to rifle what holster is to pistol. We should be encouraging proper sling use, not making it a liability. The rules should allow for that at the MDs discretion, at a minimum.
"I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him."
-Mark Twain
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