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Thread: Hard Target or Not

  1. #1
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    Hard Target or Not

    Knowing that the varibles in a shtf situation are infinite and everyone has there own take, the proposed disscussion is about about moving about in a chaotic dangerous enviroment. The situation where the masses are angry, hungry, where you need to get to a safer location or out scavanging yourself. In this scenario I have seen different takes on what to wear, what weapon to carry ie; overt vs covert. IMHO, given where the opposition would most likely be individuals or SMALL packs, two or more persons with Some formal training, proper firepower and hopefully body armor would be better suitied as a Hard Target. The "don't mess with me" look and attitude would probably work better in avoiding a conflict than looking unassuming and risking the "I can take that guy mentality" Thoughts?

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    I think if you find yourself trying to get to your safe zone through angry mobs, you waited too long or didn't notice the warning signs. That said, I guess there are situations that can escalate faster than anticipated. I wouldn't want to make myself or family a target by walking around in SWAT gear, but I also don't want to look like a soft target. I guess if it's that bad, stay aware and focused...and be prepared to drop threats that present themselves.
    "To preserve liberty, it is essential that the whole body of people always possess arms..."
    - Richard Henry Lee, 1788

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    I get the jist of what your asking & nobody can predict w/ certitude what the infinite scenarios will be. It's hard to read between the lines w/ specificity however. Daytime movements will be faster Op tempo than Night movements.

    Target hardening is good. A couple things to remember.

    SNiPERS own the .....


    Light is fast, speed is survival...

    Complaceny kills

    So movements to cache, supply, LP/OP or DIP would be better at night. Less chance of hit probability.
    I like to avoid conflict & prefer to not deal w/ small units, rogue elements imo. They will look for easy targets of prey if there is lawlessness/anarchy. Just as I have seen & lived in Astan/Iraq et al.
    If you have a good weapon/gear assets etc they want & they have some tactical knowledge of ambushes, choke points, bounding overwatch, assaulting your in for trouble you don't want. You don't know their level of training or evil. Avoidence is best.

    If that doesn't help you out w/ question ask a more specific & it would be easier to address.

    One of the best bits of advice is to watch Clint Eastwood movies. I'm dead serious. The genius of his work is evident now. I'm not saying all of his movies but here's a real good list. High Plains Drifter, Pale Rider, Unforgiven, Josey Whales, possibly Good Bad & Ugly as it has some good axioms etc. Others are The Postman, Book of Eli, The Road et al. I swear they are like Chicken Noodle Soup when your sick for your soul. Been watching theses movies over & over for mindset conditioning lol....

    HTH...

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    Quote Originally Posted by HOPLOETHOS View Post
    I get the just of what your asking & nobody can predict w/ certitude what the infinite scenarios will be. It's hard to read between the lines w/ specificity however. Daytime movements will be faster Op tempo than Night movements.

    Target hardening is good. A couple things to remember.

    SNiPERS own the .....


    Light is fast, speed is survival...

    Complaceny kills

    So movements to cache, supply, LP/OP or DIP would be better at night. Less chance of hit probability.
    I like to avoid conflict & prefer to not deal w/ small units, rogue elements imo. They will look for easy targets of prey if there is lawlessness/anarchy. Just as I have seen & lived in Astan/Iraq et al.
    If you have a good weapon/gear assets etc they want & they have some tactical knowledge of ambushes, choke points, bounding overwatch, assaulting your in for trouble you don't want. You don't know their level of training or evil. Avoidence is best.

    If that doesn't help you out w/ question ask a more specific & it would be easier to address.

    One of the best bits of advice is to watch Clint Eastwood movies. I'm dead serious. The genius of his work is evident now. I'm not saying all of his movies but here's a real good list. High Plains Drifter, Pale Rider, Unforgiven, Josey Whales, possibly Good Bad & Ugly as it has some good axioms etc. Others are The Postman, Book of Eli, The Road et al. I swear they are like Chicken Noodle Soup when your sick for your soul. Been watching theses movies over & over for mindset conditioning lol....

    HTH...

    Yup. In fact, I have a few repros of the old IRA "Sniper at Work" signs for the perimeter just for PSYOP purposes. Haven't put them up yet, of course.

    The psychological impact is devastating, even more so than seeing a TCP or guard post fully manned and armed. The IRA put those signs up for a reason - they WORK to create FUD. You can see if that guy at the TCP with a .50 is looking at you...but you're going to be quite uneasy diddybopping down an isolated dead-end street with this posted at the entrance:



    Add a few painted rocks down the length of the street and a couple of flags, and anyone who has the slightest idea what they're looking at is going to be strongly encouraged to keep moving.

  5. #5
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    Quote Originally Posted by NoveskeFan View Post
    I think if you find yourself trying to get to your safe zone through angry mobs, you waited too long or didn't notice the warning signs.
    Recognizing the warning signs and triggers is one of the most important areas of prepping and I would rather bug-out early and be wrong then getting caught behind with the rioting masses because I didn't believe what I was seeing.

    Being a hard walking target means nothing as if I wanted your gear I would just snipe what appeared to be the leader from a distance and take targets of opportunity until they retreated. Later I would collect my new gear once I recon the area to make sure it was safe to do so.

    Soft targets would only be engaged depending on how desperate my situation was food and water wise.
    We are all inclined to judge ourselves by our ideals; others, by their acts.

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    Being sniped is always going be a threat. I did'nt mean be-boping down the middle of the street with a bring it sign, but more when you "bump into" another element would you be better off projecting a mindset wait til the next guys come along so we don't risk injury in their mind?

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    1. If you bump into a known hostile element while out "scavenging" act quickly and light them up.
    2. If it's a first contact with strangers who might be friendly, then appear strong/hard and introduce yourself with a tactical advantage.
    3. If it's a first contact with strangers who look heavily armed, make a judgment call and act.
    Ken Bloxton
    Skill > Gear

  8. #8
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    Quote Originally Posted by Alacop View Post
    Being sniped is always going be a threat. I did'nt mean be-boping down the middle of the street with a bring it sign, but more when you "bump into" another element would you be better off projecting a mindset wait til the next guys come along so we don't risk injury in their mind?
    Oh. I am of the "Look like way too much trouble to screw with" school of thought in that regard. Figure out a way to look like you aren't LOOKING for trouble or to victimize, but if trouble comes to you it should bring its friends and pack a lunch.

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    Quote Originally Posted by Moltke View Post
    1. If you bump into a known hostile element while out "scavenging" act quickly and light them up.
    2. If it's a first contact with strangers who might be friendly, then appear strong/hard and introduce yourself with a tactical advantage.
    3. If it's a first contact with strangers who look heavily armed, make a judgment call and act.
    Good rule of thumb.

  10. #10
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    Oh wait this is just how to present yourself, not ROE?


    Okay. Get some airsoft guns, spray them black, get a plate carrier and paint on the punisher logo, and then cut your face to look like Scar from the Lion King. Then nobody will mess with you.





    Just teasin.


    Look like the baddest mother****er on the block and everyone will think you are.
    Last edited by Moltke; 06-28-12 at 15:44.
    Ken Bloxton
    Skill > Gear

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