IDPA has a lot of rules that a shooter has to abide by to avoid incurring procedural penalties, many of which are highly subject to RO interpretation/perception/opinion. This doesn't matter much to someone that is just out shooting and having a good time, but for those of us that are competitive, it makes things annoying.
USPSA is pretty much all about shooting and stage planning, with an edge to the better shooter. The top shooters will be the ones that shoot the best, and at the tippy top will be the ones that shoot the best AND execute the best approach to the stage. They will have more targets, more movement, and generally will require more mental dexterity.
USPSA also has a better classification system. The D, C, B, A, M, GM progression gives a better identification of true shooting skill at the B, A, M, GM level. IDPA "Master" (their highest classification) is about equal to a "B" class USPSA shooter.
Yeah, USPSA allows stage walk-throughs, and arguably more "gaming" than IDPA, but with the number of targets that one will be expected to remember, along with planning reloads (Production, Limited 10, and Revolver guys know what I mean), the walk-through is a necessary aspect of the game. However, none of that detracts from the shooting skill of those that perform at the upper levels.
Way back when, when I made "A" in USPSA Limited, I was practically bursting at the seams (that was years ago, and my membership has long since expired), because I knew how much work it took to get there. When I recently qualified as a "Master" in IDPA, while it's nice to be able to say, I was not nearly as enthusiastic as I knew what that level of performance really means when compared to equivalent USPSA shooters.
Don't take my criticisms of IDPA to stop you from shooting it.
I still shoot them both, along with Steel Challenge. They are all competitions, and I can verify/track performance that I had not pre-planned, while essentially "cold".
As far as competitions go, I prefer "run-n-gun" competitions such as USPSA, 3-gun, and IDPA (though you could call it "walk-n-shoot" if you really want to get people upset), but there is a lot to be said for even fundamental competitive events such as bulls-eye, PPC, and high power. Not nearly as exciting, but great for honing specific skills.
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