I ask this because of an Op-Ed I skimmed through that has "researchers" saying the violent video games do not lead to aggressions, or that there are no "scientific proof" that video games lead to violence.
http://seattletimes.com/html/opinion...isopedxml.html
Then explain to me Jonesboro, Arkansas? Explain to me Paducah, KY in 1997? Explain Adam Lanza and his trove of video games in his room?
Violent video games may not necessarily lead to aggression, but as David Grossman pointed out in On Combat, they do teach killing. He calls them "Mass Murder Simulators." Carneal, the shooter in Paduch, was 8 for 8. 8 shot, 8 hits. As Grossman described, Carneal had no real firearms training, but he was an avid first person shooter at the time. The only firearms training he had was the day before the shooting when he shot through two magazines through the gun he had just stolen.
The other thing to point out is that these games are creating a "high score" effect on these mass shooters, killing as many people as they can to get the highest possible score, the winner getting their face on Time Magazine.
Then there is Lanza. Lanza was reported to have changed magazines during his mass murder spree, only firing 15 rounds in some mags before changing out. As was reported, this is a "gamers" tactic: reloading right after a kill, or before going in to another room. Granted, through many tactical schools, during a lull in the gun fight, top off the weapon. But this was very different. And where did Lanza learn to do that? I'm leaning on games with maybe some youtube commando training (or the bit torrents of Magpul Dynamics...yes, they are out there). But there is only two ways he learned how to do that in a repetitive motion: either practicing with the actual firearm several times--and by some accounts, Mom kept the AR locked up--or through the games.
Granted, I love FPS like the next guy. I use them to have fun but also train on the cheap side. I will not get weapons manipulation down, recoil management, or proper shooting positions ingrained in me without having hands on and repetitive practice. I do, however, gain reaction, shoot/no-shoot, understanding sight picture, and minor tactics like when to top off mags. And those skills are the big fundamentals in shooting to start with, and the most cruical
If any of you all play Call of Duty and the like, they show how to manipulate the weapon from changing the magazine, to pressing the release button. Americas Army, a FREE FPS sponsored by the U.S. Army actually goes down to the charging handle, SPORTS, and marksman skills. With a little Youtubing from other Internet commandos, you can achieve the basic software to run the hardware at a basic level. With unarmed targets that do not shoot back, and a multitude of them, the impact is limitless, even with a 1911 and a bag of several 7 round magazines; or a revolver. Shooting the teacher in a room full of kindergardners, or 4th graders will zap all motivation to tackle the gun man when they are reloading. The heard mentality will take over and it is the most lethal component in these situations.
The gun lobby does not have the power that the Media and the left would like people to think. It is the Entertainment industry and Big Pharma that has the power and money. We have not heard zip about the meds the shooters were on before their sprees. And now video games are not the answer. From the article posted, they are looking in the wrong damn place. Anybody can be aggressive. Teaching them how to channel that is what is attributing to the mass killings. Not to mention Gun Free Zones; sheep pastures where sheepdogs are prohibited from bringing their teeth.
Last note to point out: Lanza shoot those kids multiple times, with some reports saying over ten times. How many shoots do most CoD games need to take down other players?
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