Originally Posted by
1168
In force on force scenario training with sims, or realistic-ish paper targets, and in actual fights, it is common for moderately well skilled shooters to focus on the opponents’ weapons and shoot that, the forearms, and torso. Particularly in scenarios that evolve from “no shoot”, to “shoot”. IMO, mobility, skill, will to survive, and mag capacity can negate light armor in some scenarios. I suspect this is the driving force behind some LEO quals (BCSO, NC State, others) requiring you to switch hands, although I wish they’d find a better way to do it. When I put on body armor, I don’t go around thinking I’m invincible like when I was 20.
Someone like dwhitehorne or 26inf probably has stats on my previous paragraph, but I think you’re on the right track by considering a capable gun and training for more than 2 shots per target. I’m fond of longer strings, especially with pistols. During the GWOT, we recognized that exclusively firing 2 shots in CQM was causing training scars and attempted to change it up within our limitations. Like Pat said, keep shooting until they catch fire or change shape. In my personal practice, unless shooting a rigid standardized drill, I shoot either 1 or 3+ rnds, depending on what I’m trying to work on, and I “make up” all non A or -0 hits, which screws me in IDPA matches. I’m also fond of reactive targetry and multi-target arrays, not because 3 targets are always going to pop up, but because targets can move, and sometimes 9 well placed shots are better than 2. Thats part of the real value of our favorite 3 target drills, and the Langdon FAST and Mozambique are tits, as well.
I still get annoyed by the 1 shot per target allotted for Army rifle and pistol quals, although they have improved significantly over the past 15 years. Don’t get me started on the other services.
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