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Thread: Red Dot Sights and COD Modern Warfare 2

  1. #1
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    Red Dot Sights and COD Modern Warfare 2

    For those of us without access to the different sights to "Try before you buy", how close are the different red dots in the video game?

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    Not close at all. Atleast the EOTech is way off.

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    Quote Originally Posted by mhanna91 View Post
    Not close at all. Atleast the EOTech is way off.
    That is what I was thinking. It has a little dot on the game and that's why I ask the people who have different sights.

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    There are plenty of reticle pics online, and buy from a company that will allow returns if you are not happy with a product.


    MW2 or any video game is not a good way to test how well you like something.

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    EOTech:



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    Quote Originally Posted by mhanna91 View Post
    Not close at all. Atleast the EOTech is way off.
    Not sure I agree...

    this is the EOTech from the game, looks pretty damn right to me


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    While you can use a real red-dot or EOTech in the same fashion as the game, a real red-dot/EOTech is used with both eyes open, so the dot is superimposed on the center of your vision, while the optic itself tends to blur.

    With the rifle/carbine/shotgun/subgun held tight and steady in your shoulder as you maintain the visual Bindon Aiming Concept, it's simply put on target and shoot. Like a laser coming out of the middle of your eyes and pointing at the target, but it's hard to explain unless you've used one properly.

    Principally, while the games may offer an incredible level of detail and gameplay, they lack in more factors than one in critical functions. The way the EOTech is show in your pictures is more of the way you use an ACOG, which actually is a very nice optic.

    Aside from the short (~50mm approx) eye relief, that is. You can use an ACOG with the BAC method, but it is not pragmatic for short range with 4x magnification because the magnification in one eye distorts the overall binocular picture. For compact ACOGs, that is something else.

    Pragmatically, if you have an carbine like a AR15 in 6.8 for beach patrol, mountainous terrain or similar open spaces, an Bullet Drop Compensator ACOG is a brilliant tool for the job, though opinions and preferences vary. For everything else close in, like HD for instance, a quality Aimpoint or EOTech is a superior accessory.

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    If only I was as good in real life as I am in Modern Warfare.

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    Is it possible in any way to look at either an aimpoint or eotech in person? Even going to a gunstore might suffice. At first I had couldn't decide between and eotech or aimpoint, but after handling an eotech at a store, I ordered an aimpoint(the eotech's reticle and controls weren't for me).

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    Quote Originally Posted by 298436 View Post
    While you can use a real red-dot or EOTech in the same fashion as the game, a real red-dot/EOTech is used with both eyes open, so the dot is superimposed on the center of your vision, while the optic itself tends to blur.

    With the rifle/carbine/shotgun/subgun held tight and steady in your shoulder as you maintain the visual Bindon Aiming Concept, it's simply put on target and shoot. Like a laser coming out of the middle of your eyes and pointing at the target, but it's hard to explain unless you've used one properly.

    Principally, while the games may offer an incredible level of detail and gameplay, they lack in more factors than one in critical functions. The way the EOTech is show in your pictures is more of the way you use an ACOG, which actually is a very nice optic.

    Aside from the short (~50mm approx) eye relief, that is. You can use an ACOG with the BAC method, but it is not pragmatic for short range with 4x magnification because the magnification in one eye distorts the overall binocular picture. For compact ACOGs, that is something else.
    I disagree with your descriptions of both-eyes-open and the Bindon Aiming Concept as they apply to 1x and magnified optics.

    Shooting with both eyes open as with an Aimpoint or EOtech is just that...shooting with both eyes open, with a focus on the target, rather than the optic or red dot, which allows a perception of the dot sort of "floating" on the target while the optic itself blurs. This allows better peripheral vision, depth perception, and target acquisition than closing one eye.

    The BAC is for use with ACOGs and other magnified optics with illuminated reticles. By keeping both eyes open during scanning and target acquisition, the dominant eye is looking through the magnified optic, and the non-dominant eye is seeing past the optic (no magnification). When you are scanning, or tracking a moving target, the view through the optic for the dominant eye tends to blur while the non-dom eye focuses on larger picture. But because of illuminated reticle, the dot (or triangle, chevron, etc.) gets superimposed on the picture. When the dot is over the target, it stops (assuming you're scanning for and acquiring a stationary target) and your dominant eye focuses through the optic, taking advantage of the magnification. If it's a moving target, either you can take the shot with both eyes open, using the combined images similar to an 1x red dot or occluded optic, or you can close the non-dom eye once the reticle is on target and let the dominant eye take over. Trijicon's website has a good explanation and demo if you've got the ability to watch a short video.

    As for the game itself --
    What "off" about the portrayal of the red-dots in the game is that both the background and the optic are in focus simultaneously, as shown in the EOtech picture above. Combine this with the fact that the optic is up on a screen several feet or yards, instead of inches, from your eyes, and both are in focus, so your eyes are not able to deal with the differences in depth and focus the same way as they could in real life. The same problem exists with the ACOG in the game. Everything on the screen is effectively on the same focal plane.
    --Josh H.
    Zombies seek out and eat brains. Don't worry; you'll be safe if they attack.

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