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Thread: Red Dot Sights and COD Modern Warfare 2

  1. #11
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    Quote Originally Posted by LOKNLOD View Post
    I disagree with your descriptions of both-eyes-open and the Bindon Aiming Concept as they apply to 1x and magnified optics...

    The BAC is for use with ACOGs and other magnified optics with illuminated reticles.
    Agree with everything else but this I'm not sure this is correct or at least requires clarification.

    IIRC the BAC was first used on the OEG employed by the Son Tay Raiders which wasn't really an optic at all but it certainly lacked magnification.
    It is bad policy to fear the resentment of an enemy. -Ethan Allen

  2. #12
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    Quote Originally Posted by LOKNLOD View Post
    I disagree with your descriptions of both-eyes-open and the Bindon Aiming Concept as they apply to 1x and magnified optics.

    Shooting with both eyes open as with an Aimpoint or EOtech is just that...shooting with both eyes open, with a focus on the target, rather than the optic or red dot, which allows a perception of the dot sort of "floating" on the target while the optic itself blurs. This allows better peripheral vision, depth perception, and target acquisition than closing one eye.

    The BAC is for use with ACOGs and other magnified optics with illuminated reticles. By keeping both eyes open during scanning and target acquisition, the dominant eye is looking through the magnified optic, and the non-dominant eye is seeing past the optic (no magnification). When you are scanning, or tracking a moving target, the view through the optic for the dominant eye tends to blur while the non-dom eye focuses on larger picture. But because of illuminated reticle, the dot (or triangle, chevron, etc.) gets superimposed on the picture. When the dot is over the target, it stops (assuming you're scanning for and acquiring a stationary target) and your dominant eye focuses through the optic, taking advantage of the magnification. If it's a moving target, either you can take the shot with both eyes open, using the combined images similar to an 1x red dot or occluded optic, or you can close the non-dom eye once the reticle is on target and let the dominant eye take over. Trijicon's website has a good explanation and demo if you've got the ability to watch a short video.
    Holy crap, a rare soul on the internet that understands Bindon's intent, knows how to use an ACOG (except for the eye-closing part), and can articulate it! I swear, all of ARFdom and a few here have confused BAC with OEG.

  3. #13
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    Quote Originally Posted by Gutshot John View Post
    Agree with everything else but this I'm not sure this is correct or at least requires clarification.

    IIRC the BAC was first used on the OEG employed by the Son Tay Raiders which wasn't really an optic at all but it certainly lacked magnification.
    I think the OEG is a little different. Without the dual-focusing between the eyes, it's just occluding one eye and superimposing the dot into the other eye's vision.

    Quote Originally Posted by Vinh View Post
    Holy crap, a rare soul on the internet that understands Bindon's intent, knows how to use an ACOG (except for the eye-closing part), and can articulate it! I swear, all of ARFdom and a few here have confused BAC with OEG.
    I've really only applied it with the Accupoint myself, but it does work, or at least it does work for me. I don't have to close my eye usually, but if I want to make use of the magnified view while moving the gun (which honestly is a pretty odd circumstance) I have to close it to shut off input from that eye.
    --Josh H.
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    LOL...

    I'll concede my points to the correction of others.

    I admit I may have some terms and info in error. All I know is that a red-dot or EOTech are not used in the same visual plane as in the game, and further, not one of the shoot-em-up FPS/3rdPS (like Max Payne, Counter-Strike, Ghost Recon, MoH series, etc) had bullet drop and wind. Granted, those are difficult concepts to program and implement, but...

    I think I better stop talking now

  5. #15
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    I hate how the acog is extremely slow... Using the BAC, I can use a 6x optic faster than MW2 lets me use the acog...

  6. #16
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    Are we really to the point that we are relying on a video game (even and accurate one) for RDS comparison?

    Just buy from a company or distributor that will allow for returns. Or just buy an Aimpoint.

    Leave the games for fun.
    Only hits count......you can not miss fast enough to catch up

  7. #17
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    not one of the shoot-em-up FPS/3rdPS (like Max Payne, Counter-Strike, Ghost Recon, MoH series, etc) had bullet drop and wind.
    There have been several with "bullet drop".Close Combat:First to Fight did the best job IMO.Most recently(that I'm aware of) was the new OFP: DR...Wind would be tough.
    Last edited by Jerm; 01-15-10 at 01:06.

  8. #18
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    Ummmm its a video game.

  9. #19
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    yes, its a game, but the original question was if the game was close enough to the real thing to approximate it. Ie, using a reflex, eotech, or acog in the game vs real life.

  10. #20
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    I think the game is good enough for what it is - a game. At least you get to shoot an ACR!

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