Originally Posted by
igoswoop
You might be surprised how well you place if you:
-Go slow enough to get your hits.
-Finish the match without a safety violation
-Have fun
-Try not to change some large fundamental in your shooting at sometime in the day because you observe a new technique.
The video is a great idea! Take video yourself if you can of other shooters in your squad. It is very easy to get excited and really try to burn a stage down after you see someone shoot it well. If you're capable of A zone hits all day, you will place better than a faster shooter who throws charlies and deltas left and right. It's also easy to see something someone else is doing that makes so much sense you're tempted to try it. Don't kid yourself; think back to last time you made even a minor change to your grip or reload and how much practice it took to even become familiar with the new technique. You won't shoot enough rounds in the match to even know if it works for you. Go slow enough to make sure you have the grip you need and see what you need to see from your sights. Drive your sights on even the close targets to make sure you get A's. I have seen many very competent shooters go out and solidly beat B class shooters in their very first match but I've also seen some good shooters get stomped when they get a little "Don Johnson/Miami Vice" on a stage after watching a GM burn it down with an open gun.
IPSC will permit you to walk the stage and air gun it. Plan your movement in as much straight line as possible. Count your shots and plan your reloads. A slide lock reload will be slower than a reload without retention. Try not to leave a position on a piece of steel if possible. You're shooting a .45 so poppers should fall if hit solidly but can sometimes give you a little trouble if only hit 'well' with 115 9mm. Better to take the steel first and then poke holes in paper. Watch for stages with lots of lateral movement or straight line movement with targets on your flanks. These are the 180 rule traps that can get you busted for a 180 violation. Going slow enough to make sure you know where your muzzle is pointed at all times will earn you a reputation as a safe shooter - which is the most important thing in your first match. Impress your peers with your awareness, not your marksmanship - that will come & with speed.
When asked to unload and show clear, allow your chambered round to fall into the RO/SO's hand or on the ground. Don't try to catch it or retain it. Consider it a discharged cartridge. If you really want it back, go pick it up (if the range rules allow) after your squad is finished and all of you move to the next stage.
Have fun & good luck; it's an addicting discipline.
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