I'll try to expand some, see what do you think. First I have to say that I feel we are all preaching to the choir, because everyone here has some MA background and see it as positive, and wish to strike a balance...
So, as for the best mix, I feel that one needs (in some sort of difficulty/progression):
- Distance control (maai, for those with Japanese MA background)
- Movement: forward, backward, sidestep and the triangulation from FMA
- Falling without hurting too much
- Basic punches: jab/straight and combos, maybe cross and upper/hook
- Low/medium kicks, up to the waistline
- A propper guard, not opening up when kicking
- Hability to strike while moving
- Enough groundwork not to be taken down and to get up fast
- Some takedowns/throws
Disclaimer, this list looks a lot like what we do in Kombato.
Maybe that is because it is the only thing I trained for more than a few months, plus, I actually teach a bit.
I hope this does not sound like an ad or something.
I know that Steyr has gone through more hairy stuff than I would like to. Maybe our LEO friends have a say in the matter.
If you want to see if that is any good, look at the
videos from the creator of Kombato.
Why I do feel is troublesome to get on the ground: The BG you are confronting has friends, they can strike you from you back while you are tied to one guy. Maybe this is less so for LEO/MIL, because they also walk in groups.
I do understand that is easier to cuff a non-compliant suspect with him on the ground than standing, no from that comes the need to throw them to the floor
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